Rivian is rethinking what vehicle dashboards should do when drivers need focus most. I worked on a self-directed project with design team members to redesign the navigation and infotainment experience. I sought out to reduce distraction, prioritizing safety, and helping drivers respond faster in critical moments.
Sleeper is a fantasy sports platform where Dynasty players make high-stakes decisions every week. I explored how the iOS app could better support trades and roster management by surfacing critical contract and player data without disrupting the fast, familiar workflows users are acustomed to.
Mochi Health is a wellness platform focused on long-term behavior change. As part of a take-home design challenge, I explored how a weight tracker could help users stay motivated through clear progress visualization, lightweight logging, and engagement mechanics like streaks and milestones. This sprint was conducted within a three-day timeframe.
SnowLabs is an experimental desktop experience that helps new snowboarders plan trips with confidence. Instead of static maps and forecasts, it lets riders play a resort experience of previewing trails, conditions, and difficulty before ever stepping on the mountain.
Video Game Design / UX / Product / Web / Prototyping / Unity / C#
2022 – 2023
About me
I’m Evan, a Product Designer who bridges user needs and business goals. With a background in interaction design and product thinking, I help companies reduce friction, boost engagement, and ship products that stick. My approach blends research, iterative design, and measurable outcomes, so your product doesn’t just look good, but performs.
Even before my design journey, I had a creative side that needed to be expressed. I used to create Minecraft maps & texture packs for public servers. That hands-on problem-solving still drives me today: I thrive on turning complex challenges into intuitive experiences. Let’s connect if you need a designer who thinks strategically and delivers technically.